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Why Seeing the Opportunity Didn't Make Money: How Much You Earn Is Decided by the Last Two Steps

Long-Form Video · EP0109 September 29, 2026 05:04
What this episode covers

“We rely far too much on one path: solving problems with ability.” By “we” I mean people who know technology, know their industry, and live by their skills — myself included. A lot of the time, we've never studied the underlying logic of making money.

Take me as an example. Back in February I'd already built a cloud version of Claude Code. It runs on a server in the cloud, and you can open a browser on your computer, phone, or tablet and pick up where you left off. I use it every day. Claude only this week officially opened its own cloud version to all subscribers. I saw the trend, and I built the thing, but I never once thought about how to turn that insight into money.

We rely far too much on one path: solving problems with ability. A lot of the time, we’ve never studied the underlying logic of making money. By “we” I mean people who know technology and live by their skills, myself included. I’d already built a cloud version of Claude Code in February; Claude only officially opened its own this week. Yet I never thought about how to turn that insight into money.

Making money has four stages: discovering value, creating value, replicating value, and monetizing value. Take entertainment short videos. The emotional value of a laugh you can scroll to anytime is the discovery; filming it is the creation. Plenty of people can do this much — the gap lies in the last two steps. Getting the same video in front of ten million people is replication. With tips, someone tips a hundred yuan, the platform takes half, and he gets fifty; with live-stream selling, if a product is a bit on the shady side, the margin can reach sixty or seventy percent. That’s monetization.

When we were making comic dramas, we had an information gap: model capability was limited, and our methodology and prompts were better. But we chose the monetization path poorly. Taking on production work was fine — the client pays the production fee up front, and the return is guaranteed. With a full-workflow collaboration system for comic dramas, the bulk of the money went to the AI models; a client spends ten thousand yuan and I make one thousand. The industry was also in cutthroat competition, burning cash on subsidies, and without outside investment you couldn’t make money. Later the models swallowed our advantage, and our way of working was copied. Some people did training instead, charging while the method was still worth something, and the money came faster.

Pinqieqie is a tool I built that cuts live-stream recordings into short videos. My original plan was three yuan a minute; ten MCNs paying a thousand yuan a day each would already be great. But next month a new model might just do the job outright. People who do business would use their technical lead to collect money early: let people use the system at cost, with a prepaid membership fee of five thousand yuan a year. Or sell a service directly, charge by delivery, and be an AI-native service company — if the tool gets replaced, the cost of delivery actually drops. Change how you charge, and the result changes.

Back to me. I get bored of old things and love new ones, and I love taking on ten at once. I’m good at discovering value and capable of creating it, but I haven’t thought about how to replicate it or monetize it more efficiently.

A friend told me Doubao Work sells one seat per person, around two thousand yuan a year, and you get a small commission for each one you sell — just a few hundred yuan. My first reaction was to look down on it; I figured what I teach is Claude Code, the most powerful productivity tool. But the people around me who’ve made so-called big money over these years all did it by replicating small money. I could use CC to build a tutorial that sells along with every seat — make it once, and it replicates. Sell a hundred seats a month, and that’s tens of thousands of yuan.

Then there’s responsibility and the sense of being worthy: professionals always feel the product isn’t polished enough, feel embarrassed to charge, and aren’t good at selling — and selling is exactly those two steps, replication and monetization. So we’ve done so many, many things, but we don’t make money. People like us have never lacked ability. How much you actually earn is decided by those last two steps.

People like us have never lacked ability. How much you actually earn is decided by those last two steps.